Real mocap edition — character and moves are real captured animation, not hand-drawn poses.
Joystick move/strafe · push far to run PUNCH tap chain: Punching → Boxing → Combo Punch · hold back + PUNCH = Uppercut KICK = Side Kick on ground · JUMP then KICK = Flying Kick DASH = dodge (i-frames) · BLOCK to guard Desktop: WASD move · Space jump · Shift dash · J punch · K kick · L block
Note: walk cycle, hit-reaction and KO animations aren't in yet — those moments currently reuse Idle with a flash/knockback stand-in.